Archive for August, 2012

LittleBigPlanet Karting: A second chance at kart racing stardom

August 27, 2012

Modnation Racers was poised to lap the entire kart-racing genre. Sharing LittleBigPlanet’s emphasis on user-generated content, Modnation promised endless content. For everyone raised on Super Mario Kart’s five meager cups, track customization seemed a dream come true, and Modnation Racers was boosting for user-generated gold.

It spun out on its own banana peel.

United Front Games, developer of Modnation Racers, is set to release LittleBigPlanet Karting in November. The licensing move makes perfect sense: Modnation was already considered LittleBigPlanet on wheels, and the addition of LittleBigPlanet’s beloved mascot Sackboy gives the game some much-needed curb appeal. But United Front have serious hurdles to overcome.



PSMinis review: Velocity

August 13, 2012

That Quarp Jet can do anything. Engaging the thrusters, it slams forward, trailing red tracers as it screams through a derelict space station. The station’s turrets have gone rogue. The Quarp Jet zips between their shots, tossing bombs left and right. The threat is neutralized.

A laser field looms, no gaps. The craft roars toward disintegration. Coolly, the pilot caresses the square button and nudges the stick forward. The ship vanishes.

It re-enters reality on the other side.


PSMinis review: Where Is My Heart?

August 6, 2012

Where is my character? He’s that little antlered fellow, down in that bottom-leftish panel. But also over there, up top. You can see his front half. If I move him past that border on the left, I think he’ll end up in that large panel to the right. I’m really not sure. I’m somewhat confused.

Where Is My Heart? follows three mini-monsters trying to fix reality after a patriarchal tree’s uprooting shatters their world into disorderly panels. The game’s post-Portal focus leans more toward spatial puzzles than platforming precision as simple rooms become unnavigable distortions. The mechanics induce a paralyzing nearsightedness that makes every border feel like a chasm, but the game excels at minimizing player frustration.