Resident Evil 4 requires measured commitment. The controls are so stiff, every movement so fine, that players need to plan a step ahead. There’s not always time to take the shot – Leon needs to ready his weapon and sweep his laser sight across vast inches of screen space. Often, the best course of action is to run past axe swings and whipping plagas to reload and regroup. Every movement is precise. Every action works just so.
Since then, Capcom has been breaking down those limitations with modern innovations like twin stick movement and shots from the hip. Based on the demo for Resident Evil 6, player limitations have been broken down almost completely. Needing to ready your weapons is the only holdover of the old style.
It almost feels like every other third person shooter.