Archive for November, 2012

360 review: Sonic and All-Stars Racing Transformed

November 25, 2012

Sonic and All-Stars Racing Transformed has problems.

Hit detection against walls is spotty, causing players to collide with objects they should’ve soared past. The graphics are too busy during splitscreen play, obscuring obvious paths. The opening hours are tedious, with a brutal difficulty curve. There are numerous glitches, both visual and mechanical.

But if All-Star Transformed’s weaknesses are formidable, its strengths are incredible.