Posts Tagged ‘Animal Crossing’

Upcoming Mario Kart 8 DLC brings this universe one step closer to perfection

August 26, 2014


Link, Villager, and Isabelle are joining the race! Nintendo’s UK store recently listed two new DLC packs — and they feature more than just Mario. According to the listing, each pack will three new characters, two new cups, and four new vehicles, drawing from Nintendo’s Legend of Zelda and Animal Crossing games for track design and characters.

Here’s the listing in full:


Each Add On Content pack will contain two new cups, each with four courses, which, in total, increases the number of available courses by 50 percent. The Add On Content packs include classics like Wario’s Gold Mine from Mario Kart Wii, as well as new courses, some taking place in the worlds of The Legend of Zelda and Animal Crossing. New vehicles will also arrive with each pack, including the Blue Falcon kart representing the F-Zero franchise in the first AOC pack.

Mario Kart 8 Pack 1 – Released: November 2014

Pack 1 includes:

  • 3 Characters: Tanooki Mario, Cat Peach, Link
  • 4 Vehicles
  • 8 Courses

Mario Kart 8 Pack 2 – Released: May 2015

Pack 2 includes:

  • 3 Characters: Villager, Isabelle, Dry Bowser
  • 4 Vehicles
  • 8 Courses

As a bonus for purchasing both packs – as a bundle or separately – you can get eight different-coloured Yoshis and eight different-coloured Shy Guys that can be used right away.

That’s a lot of awesome news for Nintendo fans. Looking closely, we can see what appears to be an Animal Crossing village stage above Dry Bowser, as well as a probable F-Zero stage on the left under Link’s kart. I don’t recognize the stage on the bottom left, either — with the rough geometry on that hill, could it be based around Excitebike?

Also intriguing is the question mark panel on the bottom right. Maybe it’s a totally unrevealed stage, or maybe it’s a tip-off to the return of the fake item block.

Hopefully we’ll have all the answers in November 2014 and May 2015, when Nintendo’s slated these DLC packs for release. We might even get some battle arenas, too.

Until then, I’ll keep dreaming.



Animal Crossing Over

July 6, 2013


PostStrip: Welcome to your New Leaf

Why do I so thoroughly enjoy Animal Crossing: New Leaf? I work ceaselessly for more bells, catching scores of sharks and billions of beetles, striving to earn enough cash to pay off my loans and buy a new couch, besides. And some wallpaper. And some clothes. It’s essentially capitalism: the game, and capitalism just isn’t that fun. Animal Crossing is toil. I don’t like toil.

“Welcome to your new life!” hollers the back cover, in a neighborly sort of way. And indeed it will consume and replace your life, constantly drawing you back with its aura of pure pleasantness. You need to visit the store every day to purchase fortune cookies and get official Nintendo items (the best kind of items, really), but then you happen to see some cracks in the ground, so you go hunting for fossils and gyroids. While you’re at it, you may as well search for the fabled money rock, as well. And gems, don’t forget about gems.

But then Sally sees you, goes ding with revelation, and asks if she can visit your house in, oh, fifty minutes’ time. So you begrudgingly say yes, only because Sally is the greatest, and spend your sweet time collecting seashells. You see a shark fin poking out of the water and cast your line, hoping to earn a 20,000 bell payoff. You travel to and from the store selling seashells, use your slingshot to shoot at balloons, and go buy some new shoes.

By the time you’re finished, Sally has come and gone. You missed her. Poor Sally. And now you feel bad, so you go buy her a present.

It all just adds up, and it eats away at your life. Your old life. Past tense. Gone. Yes? Yes.

Why do I enjoy this game? I dunno. Animal Crossing is a special case. The emotions involved are incredibly complex.