Posts Tagged ‘Playstation 3’

PS3 review: Puyo Puyo Tetris

March 29, 2014

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Puyo Puyo Tetris is all about Suketoudara. Half muscleman and half fish, Suke jumps into battle with a flying kick and wags his finger at fallen opponents. Send him garbage blocks and he shouts in surprise, defeat him and he breaks down crying. Suke’s two-sidedness makes him extremely fun to play as — and extremely annoying to play against.

He’s emblematic of the game as a whole. Puyo Puyo Tetris mixes and mashes up the two classic puzzle series, nailing the core gameplay modes while flubbing up some of the extras. Neither game is quite as robust as it would be in a standalone release, but the mixture of the two is endlessly fun.

Between the games, most western players are probably more familiar with Tetris. Differently shaped blocks fall into a well, and it’s up to the player to stack them into lines with no gaps in between. Completed lines disappear and score points. Tetris pits players against their own skills as the blocks begin falling faster and faster, leaving less and less time to position them correctly.

Unlike Tetris, Puyo Puyo (known in the West as Puyo Pop) was forged in battle. Players build stacks of colored jellyblob puyos into massive chains, flooding opponents with nuisance puyos. There’s a sort of fighting game flow as players harass each other with simple combos while working up to their decisive attack.

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PS3 review: Dyad

February 12, 2014

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Hyperpsychedelic bioluminolectric technomelodica

Dyad’s difficult to pin down. Up front it’s very centered around the player’s visual and aural experience, pulsating neon fractals perfectly complementing its adaptive electronic music. Dyad’s maximalist design is likely to baffle anyone walking by, admiring the experience even as they wonder what exactly is being played.

Picking up the controller strips away the blinding layers. Dyad may look for all the world like an experiential art game, but there’s a surprising core of gaminess underneath, taking its cues less from Rez than from tunnel shooters like Tempest and Space Giraffe.

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