Posts Tagged ‘Playstation Vita’

Vita review: Magical Beat

August 14, 2014

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Phlat beat

I love genre fusion games. Love ‘em. So when I heard about Magical Beat, a battle puzzler slash rhythm game, I was totally into it. The core conceit is that you’ve got your standard colored pieces to drop, and now you have to drop them in time with the music or they scatter all over your board and make a mess of your life and everything you hold dear. That’s rad; I can dig.

Magical Beat’s genre fusion isn’t entirely fleshed out — I expected more depth from the rhythm element — but overall it’s a fun, charming little game. The characters are cute as heckums, the puzzle blocks are vibrantly colored, and the vocaloid soundtrack is insanely catchy. Said sountrack is so cute and chirpy that it’ll cause most gamers to run screaming, but most gamers probably aren’t playing Magical Beat, so that’s fine.

What’s not fine is Magical Beat’s lack of content. All you get here is a series of beginner, normal, and hell battles, plus the option to face a CPU opponent on a single song. There’s an ad-hoc multiplayer mode, but let’s face it — when’s the last time you played local multiplayer in a Vita game? There’s not even a minimalist story to enjoy solo.

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PS3 review: Puyo Puyo Tetris

March 29, 2014

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Puyo Puyo Tetris is all about Suketoudara. Half muscleman and half fish, Suke jumps into battle with a flying kick and wags his finger at fallen opponents. Send him garbage blocks and he shouts in surprise, defeat him and he breaks down crying. Suke’s two-sidedness makes him extremely fun to play as — and extremely annoying to play against.

He’s emblematic of the game as a whole. Puyo Puyo Tetris mixes and mashes up the two classic puzzle series, nailing the core gameplay modes while flubbing up some of the extras. Neither game is quite as robust as it would be in a standalone release, but the mixture of the two is endlessly fun.

Between the games, most western players are probably more familiar with Tetris. Differently shaped blocks fall into a well, and it’s up to the player to stack them into lines with no gaps in between. Completed lines disappear and score points. Tetris pits players against their own skills as the blocks begin falling faster and faster, leaving less and less time to position them correctly.

Unlike Tetris, Puyo Puyo (known in the West as Puyo Pop) was forged in battle. Players build stacks of colored jellyblob puyos into massive chains, flooding opponents with nuisance puyos. There’s a sort of fighting game flow as players harass each other with simple combos while working up to their decisive attack.

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