Posts Tagged ‘Qute’

You (really) need to play Eschatos

August 26, 2015

EschatosLogo
Maybe you’re thinking: Scrolling shooters, eh. This one doesn’t even look that great… the graphics are pretty Dreamcast, the action looks junky, whatever. And in response I could explain that I had the exact same reaction and, you know, try to explain the details about why I ended up playing Eschatos anyways.

Well, forget all that noise. All of it. Eschatos hits Steam tomorrow, and you should play it, because Eschatos is the fucking greatest.

Reasons why Eschatos is the greatest like wow:

EschatosEarth

1. Eschatos is every scrolling shooter rolled into one

Eschatos exists in a universe where scrolling shooter subgenres didn’t break apart and become endlessly specialized; it can’t accurately be called a traditional shooter, manic shooter, or bullet hell. Eschatos is all of these and also sometimes it is Galaga.

2. Eschatos has the best soundtrack of any game not named Chrono Trigger or Chrono Cross

Very few games are elevated by their soundtracks, but composer Yousuke Yasui has created an energetic, emotional soundtrack that stands as one of the best in the medium. It really hits you in the feels and it even makes the shooting more shootier.

3. Eschatos is fully 3D and that’s crazy

This seems like a minor point; there are a lot of scrolling shooters with 3D graphics. But Eschatos takes this a step further, with dynamic camera angles that highlight the action. They’re skillfully integrated, making Eschatos feel cinematic without interrupting gameplay. These camera angles will blow your mind and you will enjoy shooting things like never before.

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4. Eschatos never stops

Eschatos doesn’t have discrete levels. Instead it has one continuously flowing stage, a choice which lends the game a sense of narrative design that other shooters lack. Players are always playing instead of sitting through “fade to black” moments. Think of the intro to Half-Life and how much you enjoyed looking around that tram as Gordon Freeman, and then imagine that’s not boring and instead is great. Eschatos is like that. There are no breaks; you are always playing.

5. Eschatos has the single most serene moment in any videogame, ever

Eschatos’ narrative strengths and Yasui’s compositions work together to create one perfect moment halfway through the game. Haunting music begins as the player’s ship blasts off from Earth’s atmosphere and into the depths of space, the planet Eschatos looming in the distance. It’s a singularly beautiful moment that I look forward to every time I play.

6. Eschatos’ shield mechanic cuts through the bullshit

A lot of scrolling shooters have a gotcha moment that takes you off guard and generally just ruins your day. “That’s not fair!” you scream, as rain falls outside your window and world hunger continues to be real. But Eschatos actively refuses to be unfair. The player’s ship has a shield which can actively cut through the most difficult waves of bullets, giving Eschatos a sense of freedom that other shooters lack. It’s not completely do or die; you can improvise your way out of certain death. Don’t rely on the shield too much, though—it can only help out so much before it needs to recharge.

7. Eschatos is loaded with content

Eschatos doesn’t mess around, because Eschatos is the real deal. There are three game modes, all incredibly fun, with a bunch of difficulty options ranging from “actually easy” to “this was programmed as a cruel joke.” Eschatos also has a system of progressive score-based unlockables that let you tweak the game’s graphical effects to your liking. Oh, and there’s an endless mode in case you never ever want to stop playing Eschatos.

8. Eschatos actually makes you think about what you’re doing instead of holding the shot button like a big dumb baby

In most modern day shooters, you might as well hold down the shot button constantly, because it covers the whole screen and there’s no reason to do otherwise. But Eschatos’ system of weaker wide shots versus more powerful narrow shots (and let’s not forget the shield!) encourages players to switch between shot types to take out enemy waves. There’s a sense of puzzliness to it too, and it’s really satisfying to work out which shot works best in which situations.

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9. Eschatos’ scoring mechanics don’t require a technical manual to understand

If I’ve got to browse online forums to even figure out how a shooter’s scoring system works, then that shooter is doing it wrong. Eschatos’ scoring is simple and fun—you get bonus points and a point multiplier for killing all the enemy waves as fast as possible. Boom, got it. If that’s not enough for you, there’s an Advanced mode that introduces a lot of quirky mechanics and score candy.

10. Eschatos’ boss battles are short, sweet, and to the point

I hate boss battles where you spend half the time not even damaging the boss, because he has to do some stupid garbage attack before you can even try to take him out. The bosses in Eschatos are all incredibly fun without having neverending health bars or snooze-worthy gimmick attacks. And that final boss. Oh man. I think he may be the best final boss.

11. Eschatos’ graphics are actually kinda good, really you guys

I know, I know. Dreamcast visuals, etc. (Or, god forbid, N64 visuals?) But there are really a lot of great explosions and particle effects in this game, the outer space scenery is unbelievably gorgeous, and the alien designs actually look alien. Plus, the graphical style is like a 3D update to what shooting games looked like in the ‘80s. Eschatos appreciates the genre’s history without being all “hey guys am I retro yet?” about it.

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12. Eschatos comes with two other totally amazing games

Okay, so I don’t know if this holds true for the Steam release—but publisher Degica Games have hinted that they’re going to release the award-winning Judgement Silversword and Cardinal Sins at some point in the future. These Wonderswan Color(!) games are almost as good as Eschatos, and really blew away all my expectations for what a handheld shooting game could be. They don’t feel quaint or compromised at all; they’re really some of the best scrolling shooters you’ll ever play. And, finally:

13. Eschatos really makes you think about life

Like, wow.

360 review: Ginga Force

March 1, 2013

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Ginga Force* starts off a bit of a mess. Your ship feels underpowered. You can shoot two weapons at once, but doing so quickly drains their energy. Your main weapon loses energy automatically anyhow, exacerbating your helplessness. There’s a nifty shield, but rarely enough bullets onscreen to justify using it.

As you work through the first few stages, you can unlock and purchase new ship parts with money dropped by enemies. They change the look of your ship, but functionally they’re a little underwhelming. A different narrow shot here, a different wide shot there. It feels a little tedious. Keep playing.

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Stay skilled and chain kills in Xbox 360’s most essential shooters

October 26, 2012

Shooters are awesome, and the Xbox 360 has become a shooting game powerhouse. I won’t go into long-winded genre history or preface with the unique appeal of shooting games, but I will highlight some of the best games on the system. If your favorite is missing, don’t worry – I culled a lot of titles, and some of my favorites got cut, too.

No worries then, right? Here are my picks for the 360’s most essential shooters.

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