Posts Tagged ‘Sega’

🌟 Hatsune Miku ~ World is Mine 🌟

January 29, 2015

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The #1 princess in the world… right?

 

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PS3 review: Puyo Puyo Tetris

March 29, 2014

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Puyo Puyo Tetris is all about Suketoudara. Half muscleman and half fish, Suke jumps into battle with a flying kick and wags his finger at fallen opponents. Send him garbage blocks and he shouts in surprise, defeat him and he breaks down crying. Suke’s two-sidedness makes him extremely fun to play as — and extremely annoying to play against.

He’s emblematic of the game as a whole. Puyo Puyo Tetris mixes and mashes up the two classic puzzle series, nailing the core gameplay modes while flubbing up some of the extras. Neither game is quite as robust as it would be in a standalone release, but the mixture of the two is endlessly fun.

Between the games, most western players are probably more familiar with Tetris. Differently shaped blocks fall into a well, and it’s up to the player to stack them into lines with no gaps in between. Completed lines disappear and score points. Tetris pits players against their own skills as the blocks begin falling faster and faster, leaving less and less time to position them correctly.

Unlike Tetris, Puyo Puyo (known in the West as Puyo Pop) was forged in battle. Players build stacks of colored jellyblob puyos into massive chains, flooding opponents with nuisance puyos. There’s a sort of fighting game flow as players harass each other with simple combos while working up to their decisive attack.

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PS3 review: Vanquish

May 24, 2013

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To feel let down by the opening hour of Vanquish is completely natural. Coming from Shinji Mikami, the action-game auteur responsible for Resident Evil 4 and God Hand, a certain level of finesse is expected, and Vanquish seems to miss the mark. Granted, the graphics are stylized and detailed, the controls responsive and on-point, the enemies sleek and smart and varied. But there’s a sense of malaise – would the gaming god of up-close action really make such a me-too cover shooter, one in which players hide rather than approach, taking pot-shots at enemy A.I. over waist-high cover?

Of course not.

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360 review: Sonic and All-Stars Racing Transformed

November 25, 2012

Sonic and All-Stars Racing Transformed has problems.

Hit detection against walls is spotty, causing players to collide with objects they should’ve soared past. The graphics are too busy during splitscreen play, obscuring obvious paths. The opening hours are tedious, with a brutal difficulty curve. There are numerous glitches, both visual and mechanical.

But if All-Star Transformed’s weaknesses are formidable, its strengths are incredible.

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