The Rhythm of the Imperishable Night
I don’t know anything about Touhou. I mean, like, plotwise. I know they’re some pretty good bullet hell games, and that most people don’t care that they’re bullet hell games, and that Reimu is kind of a big deal, and that there is a… fandom. Anything beyond “magical demons create magical rhythm Puzzle Bobble” was completely lost on me, every single quip and comment flew over my head. But like, who cares? Magical girl rhythm Puzzle Bobble.
MAGICAL GIRL RHYTHM PUZZLE BOBBLE.
Can I just say how adorable these characters are, and how gorgeous the art in this game is? I mean, even the cover art is just… it’s so colorful. Just a complete and utter clusterfun of kawaii character design. And kawaii in the most wholesome way–I was playing against my wife, and she remarked, “These characters are so cute. Thank god they’re not flashing their boobies everywhere.” Thank god indeed.
I reflected for a second on the fact that I intend to buy Muse Dash, soon, and said nothing.
Spell Bubble is not an unqualified smash puzzle hit. There’s a certain tension between the puzzle and rhythm gameplay that isn’t fully resolved. Whenever you score a combo, you do a little tiny rhythm challenge, which is fun, but also gets in the way of you unleashing rapid-fire crushing combos. The scoring is just a little convoluted, giving you a pittance for anything other than completely filling your opponents screen. And personally, I find Puzzle Bobble to not be precisely the deepest puzzler around, though maybe I’m just a casual not-smart puzzle baby.
The production values are all-around top-notch for a puzzle game, though. The whole game from top to bottom is crystal clear and gorgeous, gorgeous. The story is a nice, involved piece of fluff by genre standards. There are lots of characters, and there are tons of unlockable special moves and songs. The songs are quite nice, as well. Despite my grumbling about how the game isn’t exactly how I want it, it’s super solid, and you can feel the thought that went into making this a new and exciting version of a franchise that, by my standards, was stale by the PS2 era. Touhou Spell Bubble feels very fresh.
I wish they’d given us more modes, though! Being a rhythm game with individual songs, this game just cries out for a single player score attack mode, where you try and pop as many bubbles on each song as you can. Or an option to toggle off the rhythm aspect, or change up the scoring. Something!
I know, I know. The reason why this game feels so polished, and really does succeed very well at what it sets out to do, is because the designers had a clear vision. They really did nail the game that they wanted to create. It’s cute, it’s fun, it’s colorful, it’s a real treat of a puzzle game. You’d have to be one hell of a puzzle curmudgeon not to have any fun with Touhou Spell Bubble.
Now that I’ve finished the normal course and started on lunatic, maybe I’ll do a Google search and learn a little bit more about these characters!
Oh…
Oh no.